Doomtown Decks on The Duck


Men in Black Dusters, by Paul Jones.
Hi,
OK, without further ado, here is the Agency deck myself and Mat Bowles have been working on for the last month or so. Feel free to pick it apart, we wanna get a good Agency deck out of this.

GHOST STORIES
THE AGENCY: UNION BLUE

Starting Dudes
The Ghost (Exp.)
Elizabeth Goldstein

5 Starting Influence, 6 Starting Ghostrock, 0 Net Income

Aces
Bites The Hand
Pennsylvania Kid
Cheatin’ Varmint
Out Of Ammo
Lady Luck
Union Train Depot
The Perch
Kenny x 2
R.H.II

Twos
Requiem
Faminite
Robert Holmes
Stoker vs. Knicknevin x 3
Leaning Rock Strike
Den Of Eastern Delights
Red Hill Hotel
Winchester Rifle x 2
Gris-Gris

Threes
Massacre At High Noon
Fisticuffs
New Town Hall
Dynamite Launcher

Fours
Sister Mary Jebediah
Ace In The Hole
Hot Lead Flyin’
Graveyard
Consecrated Bullets

Fives
Carson Gage
Johnny Quaid
Benny Dean (Exp.)
Double Dealin’
Ambush
The T&Q Cattle Ranch
O’Reilly’s Five & Dime
Mosley’s Maw
A.I. Bullets x 3

The Rest
Josef Nicolai Rocescu
Jackalope Stampede
Kidnapping
Wild Dingoes x 2
Cort Williams
Mr. Slate (Exp.)
Cort Williams (Exp.)

DHJ x 2

Deck principle is as straightforward as I could make it, if it wasn’t I’d only
forget to do stuff. Big stud with Sidekick and A.I. Bullets attached in the
town square, Stoker Knicknevin-ing as much as possible. Bullets get rid of any
major threats, sidekick provides backup, bites Death’s Heads and gets aced if
I lose by one. Otherwise, I’ll take the fight if I stand a chance of winning.
The Ghost is the obvious start for this because of the ability; Goldstein
writes stories to provides 3 inf if there’s a fight; with 8 callouts there
should be enough to write home about.
I’d start Slate, Josef and Goldstein against harrowed hosers; The Ghost just
becomes too much of a risk here, lots of influence and not as good a shooter
as Slate or Cort XP.
Shootout wise the deck’s stacked for 2s and 5s, so 4 kind, full house early
on. With 3 stud from the Ghost it pulls at least a full house most of the
time.
In two player games it tends to do well, but it does need more playtesting.
What we wanna know is, is this an Agency deck worthy of playing with at a
competitive level?
Answers on a postcard…

Paul J.

Black Dusters Inc.

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