Doomtrain
By Hedley Coppock
Dudes
1 x Nicodemus Whateley exp2
1 x Wilhelmina Whateley exp
1 x Jolinaxas
1 x Lucifer Whateley exp
1 x Jebediah Whateley exp*
1 x Nicodemus Whateley
1 x Tzipporah Whateley exp
1 x Basil Whateley
1 x Reverend Noah Whateley*
1 x Francis Whateley
1 x Silas Peacock exp*
1 x Enoch Whateley
1
x Widow Whithers*
Deeds
2 x Wishing Well
1 x Vigilance Ranch
1 x Orphanage
1 x Barber Shop
1 x Hitched Buggy Strike
1 x Spirit of Kentucky Mine
1 x Rough and Tumble Saloon
1 x Theatre
1 x O'Reilly's Five and Dime
1 x Graveyard
Actions
2 x Ignore Im
1 x Flight of Angels
1 x Who Are You Again?
2 x Friends in Low Places
1 x Get a Rope
1 x Misdirection
1 x Divided Loyalties
1 x His Back Was To Me
Events
2 x Last Kingdom
Goods
Spells
1 x Unearthly Beacon
3 x Blood Curse
3 x Puppet
3 x Imprisonment
3 x Card Sharp
3 x Shadowman
Improvements
Jokers
2 x Death's Head Joker
Notes
You should be able to turtle away using SW, ignore im and the outfit ability until you get enough shadowmen, puppets and imprisons in play to wipe out the opponent's influence.
That said, I did get pulverised by an aggressive blackjack deck using wild dingoes.
Phantom fingers should help counter that.
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