Doomtown Decks on The Duck

From Richard Carter

Ah Heck. I've been running this thing long enough, I guess I should post it. Except for tuning and tweaking, this is the same deck I've played at the Championships for three years. (Maybe it is time for a change of pace - nah, this one wins too often)

Feel free to steal my ideas, use them in your decks, design against them, or whatever. Oh, and if you think some of my choices are utterly daft, let me know. Either I can defend my choices or I will see the light (or I will stubbornly insist that it is a good card).

Enjoy.

Law Dogs - Original Home
::Start::
Jessie Radcliffe (10), 5 GR, 2 Inf.
Jessie Freemont (5), 4 GR, 1 Inf.
Jenny Cooper (3), 3 GR, 1 Inf.
Timmy Derrick (Exp) (3), 3 GR, 1 Inf.
Cassidy Green (2), 2 GR, 1 Inf.
----That leaves me two GR, but starts with 6 Influence.

Dudes:
Charlie Landers (A)
The Snitch (A)
Shouting Tom (A)
William Olson (2)
Charlie Flatbush (2)
Humphrey Walters (2)
Mr. Bones (3)
Bob Bidwell (3)
Carson Gage (5)
Reverend Simon Macpherson (5)
Deputized Civilian (6)
Xiong "Wendy" Cheng (6)
Will O' The Wisp (7)
Abel Owens (8)
----Plenty of upstanding citizens to form those lynch mobs. and plenty of influence too. 19 influence total in the deck, and only 4 upkeep.

Goods
Dream Catcher (4) - I hates me the Dixie Rails, and Timmy really likes the Dream Catcher
Lynchin Noose (8) - Beautiful when tag teamed with a Long Arm of the Law

Events
Stand Alone, Die Alone (4) - My answer to the BlackJack Mook decks
3x Long Arm of the Law (7) - Board Control - massive board control.

Deeds
Trading Post (4) - Dogs need money
The T & Q Cattle Ranch (5) - A little extra Control Helps
Abandoned Mine (6) - $
St. Martins Chapel (7) - I hates me the Dixie Rails
Nick's and Nack's (7) - Cash and Control
Candlestick Maker (8) - Cheap and Private - Ideal for Jenny Cooper to hang out at.
Pony Express (8) - got to cycle those cards through
The Mission House (8) - Did I mention I hates me the Dixie Rails?

-----It is a little control light (only 5), but hopefully I will be gaining victory points from the home, and when I get victory points they are losing influence, so it all works out. Last year at Origins I did have several games go to time, with me unable to drop enough control, and without enough dudes to lynch the dudes in thier house, but with them afraid to step out.

Actions
2x Ace in the Hole (4)
2x Warrant (5)
1x Degeneration (5) - And I hate Ezzie too
1x Guilt By Association (5)
1x Arson (6) - For those Grimley's
1x Pistol Whip (6)
1x Bounty Hunter (6)
2x Framed (7)
1x Run Out Of Town (7) - Rarely used by anyone else, but a lot of low
1x Jackalope Stampede (8) - Punish the cheaters
3x Lynch Mob (8)
2x His Back Was To Me (9) - Typically with Jenny Cooper and then the switheroo, or a will o' wisp in a cold draw contest
1x Red-Handed (K) - Brutally efficient

2 Standard Jokers - Flexible, and I don't shoot too terribly often

Tactics are fairly standard. Make em wanted. Then string em up. The Ace in the Hole's can be used to force the Law Arm Of The Law to show up with more regularity. Although the deck has shown some consistency with hitting a Red-Handed coupled with a Long Arm. And the Long Arms tend to keep coming around.

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Doomtown
The Duck