From Nick Simmonds
I've promised to post this a couple of times, so I thought I should finally
get around to it. This is a deck that's just basically about sticking
little items on Ironbone and getting him to the front, then keeping him
alive while he pulls apart an army. The play of it should be fairly
obvious, but one note is that you should not give Ironbone his Order unless
you feel it absolutely necessary; the whole point of it is that Ironbone is
damned hard to kill, but he's not so much if you put wounds on him yourself.
Starters:
Darkness - 3
Guardian
Knowledge (if you draw Sacrifice on the first turn, and no Healing potion,
use it to keep a Darkness alive long enough for her strike)
Rac Ironbone
Characters:
Rage - 3
Claw - 3
Tyren Ruskin
Sky - 3
16 chars
Items:
Healing Potion - 3
Riding Horse - 3
War Horse - 3
Griffon of Misear - 3
Bruntor's Helm - 3
Havat-lahn stance - 3
Scale Mail - 3
Full Plate
Dwarven Warhammer - 3
25 items
Actions
Sacrifice - 3
Nice Try - 3
Charge - 3
9 actions
50 cards total
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Decks
The Duck