Inaki sent me a pile of decks awhileback; they are mostly experimental,
but contains some very good ideas
King Xod
3 Stone
2 Guardian
3 Brine fiend
3 Ash
1 Guardian
3 Prince Alaric
3 Strongarm
3 Demon of Kvar
3 Toren Yscar
25
3 Mixed Potion
3 Glyph of fate
2 Hember fist (basically for Xod)
1 Bracers of ogre power (for Xod)
1 Havat lahn stance (Xod toy as well)
1 Anandale Armor (mm Xod..!)
3 Loyalty's reward
3 Extensions
3 Meet at the inn
3 Nimble Fingers
2 Shatter
25
Well the strategy: draw, draw, draw, then 3x mixed glyph and Xod goes
killing. You will have the first 5 turns to combo, sacrificing lots of
times your attacks just to be able to play a character to combo earlier,
so the strategy is not to attack unless you have nothing better to do,
once you have the SUPER XOD you will kill 4 characters per turn, and can
resist everything but a tooth / vorpal + assassination (against this be
careful and use the nimble fingers, you are playing 6 rogues, and shatter,
strognarm is specially good for this job). With 6 wizards and all your drawing
engines it would be easy to play the potions and the glyhs, also the extensions
are very key: extenions, then toren, and if you don't like the cards then Xod
for Shuffling. If the game goes so quick that you cannot combo, no problem
if you can mixed glyph x1 then equip Xod a little and go to first rank he
is scary anyway with his toys…
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